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Kingsport is similar in scope to Dunwich. It includes a board, 8 investigators, 4 new Ancient Ones, 2 Heralds, 3 Guardians (like Heralds, but helpful rather than hurtful) and tons of cards and monsters. The Kingsport board - the landscape is dominated by the Kingsport Head, a large craggy cliff leading up to the Strange High House in the Mists. There's a place to get healed, a place to sell items, a place to buy Food and Whiskey, and two places where you can get 'jobs' à la the Deputy. Also, all of the locations in Kingsport are stable (that means there won't be any gates opening in Kingsport), yet you can play Kingsport Horror alone with just Arkham Horror and have a more difficult game. Investigator: Wendy Adams, The Urchin The investigators are some of the most interesting yet, in my opinion. There's a bounty hunter who counts all his monster trophies as having one additional toughness. There's a really nice investigator who starts out Cursed and never makes upkeep rolls to get rid of Curses (he's still awesomeyou'll see). There are two investigators who break from the SANITY + STAMINA = 10 pattern. There's even an investigator who starts with an Elder Sign. The Ancient Ones are around a Dunwich Ancient Onelevel of difficulty. Atlach-Nacha, the great spider weaving the web between the worlds, as you may have heard, turns all gate openings into gate bursts, and is extremely hard to beat if he awakens. If you use your normal tactics against him, he will beat the pants off of you. About the monsters -the mix this time is heavily slanted away from fliers and immobile monsters, which should adjust Dunwich's activity level appropriately once these are added to the cup. There are 2 new Masks. There are Leng Spiders. There are monsters who avoid fighting the investigators. Lastly, there are monsters with Aquatic movement. Good luck!
Kingsport is similar in scope to Dunwich. It includes a board, 8 investigators, 4 new Ancient Ones, 2 Heralds, 3 Guardians (like Heralds, but helpful rather than hurtful) and tons of cards and monsters. The Kingsport board - the landscape is dominated by the Kingsport Head, a large craggy cliff leading up to the Strange High House in the Mists. There's a place to get healed, a place to sell items, a place to buy Food and Whiskey, and two places where you can get 'jobs' à la the Deputy. Also, all of the locations in Kingsport are stable (that means there won't be any gates opening in Kingsport), yet you can play Kingsport Horror alone with just Arkham Horror and have a more difficult game. Investigator: Wendy Adams, The Urchin The investigators are some of the most interesting yet, in my opinion. There's a bounty hunter who counts all his monster trophies as having one additional toughness. There's a really nice investigator who starts out Cursed and never makes upkeep rolls to get rid of Curses (he's still awesomeyou'll see). There are two investigators who break from the SANITY + STAMINA = 10 pattern. There's even an investigator who starts with an Elder Sign. The Ancient Ones are around a Dunwich Ancient Onelevel of difficulty. Atlach-Nacha, the great spider weaving the web between the worlds, as you may have heard, turns all gate openings into gate bursts, and is extremely hard to beat if he awakens. If you use your normal tactics against him, he will beat the pants off of you. About the monsters -the mix this time is heavily slanted away from fliers and immobile monsters, which should adjust Dunwich's activity level appropriately once these are added to the cup. There are 2 new Masks. There are Leng Spiders. There are monsters who avoid fighting the investigators. Lastly, there are monsters with Aquatic movement. Good luck!
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